Files
kernel_xiaomi_sm8250/drivers/gpu/drm
Marek Olšák e70f224c19 drm/radeon/kms: add a CS ioctl flag not to rewrite tiling flags in the CS
This adds a new optional chunk to the CS ioctl that specifies optional flags
to the CS parser. Why this is useful is explained below. Note that some regs
no longer need the NOP relocation packet if this feature is enabled.
Tested on r300g and r600g with this flag disabled and enabled.

Assume there are two contexts sharing the same mipmapped tiled texture.
One context wants to render into the first mipmap and the other one
wants to render into the last mipmap. As you probably know, the hardware
has a MACRO_SWITCH feature, which turns off macro tiling for small mipmaps,
but that only applies to samplers.
(at least on r300-r500, though later hardware likely behaves the same)

So we want to just re-set the tiling flags before rendering (writing
packets), right? ... No. The contexts run in parallel, so they may
set the tiling flags simultaneously and then fire their command streams
also simultaneously. The last one setting the flags wins, the other one
loses.

Another problem is when one context wants to render into the first and
the last mipmap in one CS. Impossible. It must flush before changing
tiling flags and do the rendering into the smaller mipmaps in another CS.

Yet another problem is that writing copy_blit in userspace would be a mess
involving re-setting tiling flags to please the kernel, and causing races
with other contexts at the same time.

The only way out of this is to send tiling flags with each CS, ideally
with each relocation. But we already do that through the registers.
So let's just use what we have in the registers.

Signed-off-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-11-20 07:53:13 +00:00
..
2011-11-11 10:58:26 +00:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html